﻿using LitJson;
using System.Collections.Generic;
using UnityEngine;

namespace GameProtocol
{
    public sealed partial class FramePlayerSyncData
    {
        public string Debug()
        {
            string debug = "";
            debug += "MoveDirChanged: " + moveDirX_+", "+MoveDirY+ "\n";
            debug += "FocusPosChanged: " +FocusPosX+","+FocusPosY+ "\n";
            return debug;
        }
    }
}